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User-Centered Design (UCD) is a design methodology that considers who the user is, how they perform their work, what they need in order to do their job, and any limitations that might impede their progress and success. In terms of communication, this means learning about the audience and their needs for clear documentation. For user interfaces it means understanding the user's job and workflow and designing an interface that meets or exceeds their expectations. With UCD, software products are centered and built around the user; not around the software. This means that the user does not have to adapt to the software; the software should be built already adapted to the user.

We have the experience to conduct the following or we can train your designers and developers in how to conduct them.

Heuristic Evaluation
An heuristic evaluation is a systematic inspection of the user interface design done for usability. An heuristic evaluation is based on a set of criteria and is a relatively inexpensive method to identify usability problems before they can become a part of the finished product. 

Card Sort - Classification
A card sort is a usability method used to determine how people group things—it helps to find patterns in how users expect to find content or functionality. This is often helpful in designing navigation schemes for Web sites or in which menus to include specific commands. 

Audience Analysis / Persona
We can assist you to perform an audience analysis or conduct one on your behalf. An audience analysis helps you see exactly who your audience is and their characteristics. A "Persona" is a description of your user or users that help you design and develop a product for a specific person.

Needs Analysis
A needs analysis is conducted in concert with an audience analysis and identifies the job/work needs of your target audience.

Task Analysis
A task analysis is a description of all of the tasks the user (your target audience) performs in the course of their work. Conducting a task analysis allows you to design your software to the specific tasks the user needs to do. We also have self-paced training on how to conduct task analysis.

Style Guides
Constructing a style guide can help a development come to consensus on the characteristics of the user interface and help them to standardize and keep the interface consistent.

Prototyping (Paper or Multimedia)
Based on the information gained from analyzing your target audience and understanding your market and technology, we can construct a paper or a multimedia prototype that you can use to guide the construction of your interface.

Software and Documentation Inspection
Formal software inspection is a methodology, invented by Michael Fagan at IBM, to identify defects in software design early in the product life cycle. John Zuchero was the first technical communications specialist to adapt Fagan-based inspections to user documentation, which he documented in "Using Inspections to Improve the Quality of Product Documentation and Code." Technical Communication. August. 1995. Zuchero was also the first SEI (Software Engineering Institute) facilitator who was not a software engineer.

     
   

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